Screenshots/images and outline of what you're working from which production bible and which team you're in

 Peach tick:

Current progress for Peach-Tick my contribution is the environment so far. No newer changes have been made since last week's post regarding character and vehicle. Other than color being added to the vehicle but I don't have photographic evidence of this.









Reflection on modelling process of the Environment: me
The topology has been kept relatively clean and simple, which helps maintain a good base mesh for future detailing or texturing. The model follows the reference concept closely, with a bit more creativity added

The model accurately reflects the proportions and layout of the reference drawing. The overall silhouette reads clearly and matches the concept art effectively. The form feels balanced and believable as a rainy dim neon street walker.  I really enjoyed creating this building as it was aesthetically pleasing to the eye and matches the concept art to the best of my ability. I enjoy the color scheme as well as its matchiness to the vehicle. The proportions and shapes are visually strong. my next step is to add drainpipes. I love how it almost reflects a rainy dim night in Tokyo in the future but also blends the colors of the 80's, blending the new with the old.

Reflection on Modelling Progress of the vehicle: Matthew

I haven't heard from my other teammate whose working on the vehicle, but I have full faith that progress has been made. 

Topology and Modelling Process:

The model follows the reference concept closely, especially in the main body shape and mechanical leg design. The topology has been kept relatively clean and simple, which helps maintain a good base mesh for future detailing or texturing. 


Relation to Reference:

The model accurately reflects the proportions and layout of the reference drawing. The cockpit, body compartments, and leg placements are consistent with the concept art. However, some smaller details from the design, like tubing and smaller mechanical parts, are still being refined in 3D to ensure they align properly with the drawn reference.


What’s Working Well:

The overall silhouette reads clearly and matches the concept art effectively. The form feels balanced and believable as a mechanical walker. The combination of geometric body forms and organic mechanical limbs creates a visually interesting contrast that matches the original design.


What’s Causing Issues and How I’m Addressing Them:

one of my teammates is working on the vehicle alone and hasn't addressed any issues he's been having issues with.


Aesthetic and Visual Direction:

I believe my teammate has not yet got around to adding color to the current progress, but I believe that is early next week's main target and I also believe that it is almost reaching completion.


Opinion on Current Look/Direction:

I like how the design blends machine and creature characteristics, it feels functional but also has personality. The proportions and shapes are visually strong. I’m particularly happy with the cockpit and body structure. I am excited to see color added.


Next Steps:

  • Experiment with materials and lighting to match the cyberpunk color palette.
  • Add final details (such as scratches or wear) once textures are applied

Reflection on Modelling Progress of the character: Eyad

No further progress on the character

What's Working Well:

The character design appears to be consistent between the 2D sketches and the 3D model, especially in terms of proportions and key features, although it still remains very basic. The model in the 3D software is in the early stages but already has a solid base shape. 

Issues and Solutions:

The model in the 3D software is in the early stages but already has a solid base shape. considering we only have two weeks left I am a bit worried on completion.

Aesthetic and Visual Direction:

The model in the 3D software is in the early stages but already has a solid base shape. Considering we only have two weeks left I am a bit worried on completion. so, at this stage there isn't much aesthetically wise to report on.

Next Steps:

Finish it.

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