Screenshots/images and outline of what you're working from which production bible and which team you're in

Peach tick current group progress:


























Reflection on Modelling Progress of the environment: Me
Topology & Modelling Process:

The geometry is kept simple and clean, which is good practice at this stage because it allows us to focus on proportions and layout before committing to detail. The building approach (balconies, windows, wall panels) also makes the design easier to manage and edit later. Topology looks straightforward with large flat faces, efficient for hard-surface modelling.

Progress & Refinement:

The lighting and rain effect add atmosphere, which starts pushing the piece towards its intended visual direction. The neon-like purple balcony and the cyan-lit windows contrast strongly against the black/red walls, giving the scene a cyberpunk/urban night-time aesthetic. The later addition of the lantern props bring a sense of life and detail that starts to make the building feel more grounded.

What is Working Well:

Building base structure: The design is clean and easy to build upon.
Strong color contrast: The purple, cyan, and black/red palette creates a bold, stylized mood.
Atmosphere with raindrops: Adds motion and narrative, enhancing the overall aesthetic.

What’s Causing Issues & Solutions:

Flat walls: At the moment, large surfaces still feel a little plain. This could be improved with secondary details like trims, signs, pipes, or surface wear (added later through modelling or texturing).

My Opinion on the Current Look:

I really like the bold color palette and the atmosphere I am starting to build. The neon highlights and lanterns are especially effective in giving it character. What I’m less certain about is just the overall flatness of the build regarding the time we have left for the project.


Next Steps:

Add secondary details to break up flat wall surfaces (pipes, signage, trim, graffiti, decals).

Reflection on Modelling Progress of the vehicle: Matthew

Topology and Modelling Process:

The model follows the reference concept closely, especially in the main body shape and mechanical leg design. The topology has been kept relatively clean and simple, which helps maintain a good base mesh for future detailing or texturing. 


Relation to Reference:

The model accurately reflects the proportions and layout of the reference drawing. The cockpit, body compartments, and leg placements are consistent with the concept art. However, some smaller details from the design, like tubing and smaller mechanical parts, are still being refined in 3D to ensure they align properly with the drawn reference.


What’s Working Well:

The overall silhouette reads clearly and matches the concept art effectively. The form feels balanced and believable as a mechanical walker. The combination of geometric body forms and organic mechanical limbs creates a visually interesting contrast that matches the original design.


What’s Causing Issues and How I’m Addressing Them:

one of my teammates is working on the vehicle alone and hasn't addressed any issues he's been having issues with.


Aesthetic and Visual Direction:

I believe my teammate has not yet got around to adding color to the current progress, but I believe that is early next week's main target and I also believe that it is almost reaching completion.


Opinion on Current Look/Direction:

I like how the design blends machine and creature characteristics, it feels functional but also has personality. The proportions and shapes are visually strong. I’m particularly happy with the cockpit and body structure. I am excited to see color added.


Next Steps:

  • Experiment with materials and lighting to match the cyberpunk color palette.
  • Add final details (such as scratches or wear) once textures are applied


Reflection on Modelling Progress of the character: Eyad

What's Working Well :

The character design appears to be consistent between the 2D sketches and the 3D model, especially in terms of proportions and key features, although it still remains very basic. The model in the 3D software is in the early stages but already has a solid base shape. 

Issues and Solutions:

The model in the 3D software is in the early stages but already has a solid base shape. considering we only have two weeks left I am a bit worried on completion.

Aesthetic and Visual Direction:

The model in the 3D software is in the early stages but already has a solid base shape. Considering we only have two weeks left I am a bit worried on completion. so, at this stage there isn't much aesthetically wise to report on.

Next Steps:

Finish it.

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