8-side rule in regard to topology
What is the 8-Side Rule:
The 8-side rule is a guideline for creating cylinders, spheres, and other round objects with a base resolution of 8 edges around their circumference. e.g.
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A cylinder with 8 sides.
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A sphere with 8 longitudinal divisions.
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Pipes or tubes that start with 8 sides.
Why is it Useful:
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Easy to Integrate: An 8-sided cylinder connects seamlessly to a box (4 sides) or to higher-resolution geometry (16 sides) with clean quads.
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Efficient for Games: Keeps poly counts low while maintaining enough roundness to read as cylindrical.
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Animation-Friendly: Clean quads deform better when rigged.
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Subdivision Ready: With subdivision smoothing, 8-sided base rounds out nicely without producing pinching or uneven edges.
How to Adjust Cylinders and Spheres in Maya:
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Create a Primitive
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Go to
Create → Polygon Primitives → Cylinder(or Sphere, Pipe, etc.). -
In the Options Box, set the Axis divisions to 8.
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Adjust After Creation
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If you’ve already placed a shape, go to the Channel Box / Attribute Editor.
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Under polyCylinder1 (or polySphere1, etc.), look for:
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Subdivisions Axis → set this to 8.
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Subdivisions Height/Cap → adjust as needed for vertical detail.
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Scaling & Matching
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If the object looks too faceted at 8 sides, you can subdivide (double to 16, 32, etc.) while still following the 8-side base.
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For spheres, you can start at 8 but often move to 12 or 16 divisions if the object will be close to the camera.
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