Screenshots/images and outline of what you're working from which production bible and which team you're in
Peach tick: Current progress: Reflection on Modelling the Assets Topology and Modelling Process: The modelling process has been focused on translating the stylized 2D reference into a functional 3D block-out. The topology is currently quite simple mostly primitives (cubes, cylinders, spheres) combined and shaped into the larger forms of the vehicle. This is effective for blocking the silhouette but highlights the difference between flat line-art detail and the demands of 3D space. The biggest consideration has been maintaining clean, efficient topology while keeping the forms flexible for future detailing. Following the 8-side rule for pipes and cylinders has made it easier to keep geometry manageable and compatible with the rest of the model. Comparing to the Reference: The reference designs are very strong in silhouette, with lots of asymmetry and surface detail (wires, bolts, glowing panels). When brought into 3D, some of that stylization is lost, the shapes risk looking ...